Marketing for Developers
I can sometimes view the world in idealistic ways. I want to believe in meritocracy and that marketing is unnecessary, but even for developer tools, marketing is necessary for people to find and use your code. Writing the code and clicking the
Public radio button when creating the repo in GitHub is just the first step.
Here is a list of other steps to make sure that others discover your code, use it, and contribute back. Not every suggestion is necessary and they are roughly sorted from easiest to hardest to implement.
I mostly know the Django ecosystem, so that's what I focused on, but I'm sure other programming languages have analogous approaches.
Make the repo public
You made a thing! That's awesome! Make sure it's
public, otherwise your code will just sit around being sad and lonely.
Give your repo a succinct, but descriptive tagline so people know what it is. Then add tags to the repo so your repo can be found easier when searching in GitHub.
First impressions matter for code just like everything else. Only the most die-hard developer will delve through your code without some basic information. The least you can do is create a
README.md in the root directory and include things like:
- a longer description of what your library does
- a list of features
- installation instructions
If you really want a stellar
README.md take a look at some of the examples in awesome-readme for inspiration!
Submit your library
There are a few websites where you can easily submit your library for others to find.
- Django Packages: the O.G. site to find libraries for Django.
- libhunt: a list of Python open-source projects; submitting here will sometimes get you included in the Awesome Python newsletter.
- awesome-django: a curated list of awesome Django projects; submit your own by making a PR.
Creating posts in GitHub Discussions are an easy to way to engage with the community. Personally, I have found it's hard to generate a lot engagement in here, but maybe with bigger projects or a more deliberate strategy it could be a valuable tool.
One thing I have experimented with in some repositories is disabling the creation of
GitHub Issues and using
Discussions for that instead. One thing I like about this approach is it allows users to engage in a way that feels less aggressive. A user is not creating a problem for you to solve, they are creating a topic to talk through.
Write blog posts
Writing a blog posts is definitely marketing! Write about why you created your library, the challenges you overcome, lessons you learned, or tutorials for how to use the library.
dev.to and Medium are good places to post technical articles which have some built-in search and promotion capabilities so others can find your writing.
Twitter and Mastodon have technical audiences, but you will get more traction once you have more followers. Be generally helpful to the community and learn to use these tools that isn't against the grain. Also, use hashtags in Mastodon when posting to increase the odds that others will find it.
Some sub-reddits also have technical audiences, but reddit seems to be less tolerant of self-promotion. Again, the more active and helpful in these communities you are, the more tolerant they will be. I have also mentioned my tool at the end of an answer for relevant questions -- but always provide help first.
The official Django Forums has a specific
Show & Tell section. I have used it before, but it doesn't seem to be as active as the Django sub-reddit in my opinion.
GitHub is also technically a "social platform" so other developers will follow you there. It's much more passive, though so you cannot directly message them. They will see notifications when you do certain actions. You can send updates to GitHub Sponsors via email if that's something you end up doing.
I've never set up an email newsletter, but that would be another way to "own" the relationship with users without relying on a third-party like Twitter.
In general, don't be overbearing and do not be spammy and it will usually be ok.
Create a documentation site
After you have created a rad
README.md you might notice it gets pretty long with numerous sections. This will be especially true for any library with lots of functionality. Breaking up the
README.md into multiple pages can help with organizing the content.
Sphinx is the go-to tool for documentation. It took me a while to understand how to use
Sphinx, but I now have a decent workflow with
MyST which allows me to write all the docs in
markdown. My sphinx-markdown-docs repo shows an example of what I do.
ReadTheDocs is a free way to host your open-source documentation.
diataxis is a systematic framework for technical documentation authoring which I keep meaning to read through more carefully and implement. It might be useful as you build out your own documentation to keep it in mind.
Some people learn better visually and some libraries greatly benefit from being shown. Animated gifs or short mov files can be especially useful for simple interactions. I use Kap (free) to create these simpler screenshares.
For longer screencasts I have used Screenflick (currently $35 one-time fee). It allows you to only capture a portion of the screen or a whole application, record audio, includes some simple editing capabilities, etc. There are some free options (e.g. OBS), but I found them difficult to setup and deal with.
Screenflick was easy to use and totally worth the one-time fee.
Personally, creating a compelling screencast takes me a long time: deciding what to showcase, creating the sample code, writing a (loose) script. With practice I'm sure this goes faster, or if you are used to podcasting or streaming already.
Go on podcasts
Once you've hit influencer status you might get invited to go on a podcast to talk about your library. Podcasts are great to "get the word out" and "brand awareness", however most people are listening to podcasts in their car, doing the dishes, etc. Make it compelling and provide easy calls to action for people to re-find you or the library once they get back to a computer.
Give a conference talk
Most conferences will not accept a long talk strictly about your library, however, making a talk about a general problem or a specific technical solution that is applicable is always welcome. Mentioning your library as part of the conference talk will be ok. Some talks can just be about being seen as a go-to resource in the community, as well.
Creating a conference talk is hard. My one and only real conference talk took 40-60 hours to create and record. Not for the faint of heart, but it is a good experience to do at least once in my opinion.
Shorter "lightning" or "attendance" talks are another approach. They are usually in the 5-15 minute range so are much more focused, just stressful, and talking about a specific tool seems ok in this context.
Creating a repository that others know about and will use is way more involved than just writing code and it requires some marketing from the developer. Hopefully this provided some ideas about how to promote your awesome library and help people find what you make!
Hi, I'm Adam 👋
I've been a backend programmer for ~20 years in a variety of different languages before I discovered Python 10 years ago and never looked back.
alldjangoincludes all the hard-won experience I've gained over the years building production-scale Django websites.
Feel free to reach out to me on Mastodon or make a GitHub Issue with questions, comments, or bitter invectives.
All code is licensed as MIT.